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IronOCR: How to Split Large TIFFs with LibTiff.NET for OCR of Files Over 2 GB

Overview

IronOCR loads each image input into one in-memory AnyBitmap buffer that is indexed by a 32-bit integer, so it caps at about 2 GB no matter how much system memory is available, and a TIFF larger than that fails to load. This article shows how to split an oversized TIFF into sub-2 GB chunks with BitMiracle.LibTiff.NET and OCR each chunk. It is a fully managed alternative to the Magick.NET workaround that copies pages at the raw level, with no decode or re-encode step.

Version Metadata

  • Minimum Verison: N/A
  • Superseded-in Version: N/A
Prerequisites
  • IronOCR (IronTesseract) in a .NET project
  • BitMiracle.LibTiff.NET (install command below)
  • The LibTiff types used here live in the BitMiracle.LibTiff.Classic namespace
Steps
  1. Add the LibTiff.NET package.
    dotnet add package BitMiracle.LibTiff.NET
  2. Add the TiffPageSplitter helper below. It copies each page at the raw strip or tile level, so pixel data and compression are preserved exactly with no decode or re-encode. It streams pages one at a time, so peak memory is roughly one chunk rather than the whole file. It yields multi-page chunks that each stay under the size cap.
    /// <summary> 
    /// Splits a multi-page TIFF into single-page TIFF byte streams without ever /// holding the whole file in memory. Each page is copied at the raw
    /// (still-encoded) strip/tile level, so pixel data and compression are
    /// preserved exactly — there is no decode/re-encode step.
    ///
    /// This is the chunking step only. It produces sub-2 GB single-page byte
    /// arrays; feeding them to IronOCR (which is where the AnyBitmap 2 GB
    /// single-buffer limit lives) is the consumer's job — see TiffOcrExample.
    /// </summary>
    public static class TiffPageSplitter
    {
        // Tags that describe how a page's raw strip/tile data is encoded.
        // With a raw copy nothing is re-encoded, so every one of these must be
        // carried over verbatim or the copied bytes become uninterpretable.
        // Extend this list if your TIFFs carry tags not covered here
        // (e.g. ICC profiles, EXTRASAMPLES for alpha channels).
        private static readonly TiffTag[] ScalarIntTags =
        {
                TiffTag.IMAGEWIDTH,
                TiffTag.IMAGELENGTH,
                TiffTag.BITSPERSAMPLE,
                TiffTag.SAMPLESPERPIXEL,
                TiffTag.COMPRESSION,
                TiffTag.PHOTOMETRIC,
                TiffTag.FILLORDER,
                TiffTag.PLANARCONFIG,
                TiffTag.ORIENTATION,
                TiffTag.RESOLUTIONUNIT,
                TiffTag.PREDICTOR,      // required for LZW / Deflate raw copies
                TiffTag.SAMPLEFORMAT,
                TiffTag.T4OPTIONS,      // CCITT Group 3
                TiffTag.T6OPTIONS,      // CCITT Group 4
                TiffTag.SUBFILETYPE,
            };
         private static readonly TiffTag[] ScalarDoubleTags =
        {
                TiffTag.XRESOLUTION,    // DPI directly affects OCR accuracy
                TiffTag.YRESOLUTION,
            };
        /// <summary>
        /// Lazily yields each page of <paramref name="inputPath"/> as a standalone
        /// single-page TIFF. The source file stays open for the lifetime of the
        /// enumeration and only one page is materialised at a time, so peak memory
      /// is roughly one page rather than the whole file.
        /// </summary>
        public static IEnumerable<byte[]> SplitTiffToPages(string inputPath)
        {
            using (Tiff input = Tiff.Open(inputPath, "r"))
            {
                if (input == null)
                    throw new InvalidOperationException($"Could not open TIFF: {inputPath}");
                 int pageCount = input.NumberOfDirectories();
                for (int page = 0; page < pageCount; page++)
                {
                    input.SetDirectory((short)page);
                    yield return ExtractCurrentPage(input);
                }
            }
        }
        private static byte[] ExtractCurrentPage(Tiff input)
        {
            using (var ms = new MemoryStream())
            {
                // Default TiffStream operates on the MemoryStream passed as clientData.
                using (Tiff output = Tiff.ClientOpen("InMemory", "w", ms, new TiffStream()))
                {                 if (output == null)
                        throw new InvalidOperationException("Could not create in-memory TIFF.");
                     CopyTags(input, output);
                     if (input.IsTiled())
                        CopyRawTiles(input, output);
                    else
                        CopyRawStrips(input, output);
                     output.WriteDirectory();
                }
                 return ms.ToArray();
            }
        }
        private static void CopyTags(Tiff input, Tiff output)
        {
            foreach (TiffTag tag in ScalarIntTags)
            {
                FieldValue[] v = input.GetField(tag);
                if (v != null && v.Length > 0)
                    output.SetField(tag, v[0].ToInt());
            }
            foreach (TiffTag tag in ScalarDoubleTags)
            {
                FieldValue[] v = input.GetField(tag);
                if (v != null && v.Length > 0)
                    output.SetField(tag, v[0].ToDouble());
            }
            // Strip vs tile layout must match the raw data exactly, otherwise the
            // raw bytes won't line up with the declared boundaries.
            if (input.IsTiled())
            {
                output.SetField(TiffTag.TILEWIDTH, input.GetField(TiffTag.TILEWIDTH)[0].ToInt());
                output.SetField(TiffTag.TILELENGTH, input.GetField(TiffTag.TILELENGTH)[0].ToInt());
            }
            else
            {
                FieldValue[] rps = input.GetField(TiffTag.ROWSPERSTRIP);
                if (rps != null && rps.Length > 0)
                    output.SetField(TiffTag.ROWSPERSTRIP, rps[0].ToInt());
            }
             // Palette images: the colour map is required to interpret pixel indices.
            FieldValue[] cmap = input.GetField(TiffTag.COLORMAP);
            if (cmap != null && cmap.Length >= 3)
                output.SetField(TiffTag.COLORMAP,
                    cmap[0].ToShortArray(), cmap[1].ToShortArray(), cmap[2].ToShortArray());
        }
        private static void CopyRawStrips(Tiff input, Tiff output)
        {
            int stripCount = input.NumberOfStrips();
            int[] byteCounts = input.GetField(TiffTag.STRIPBYTECOUNTS)[0].ToIntArray();
            for (int strip = 0; strip < stripCount; strip++)
            {
                byte[] buffer = new byte[byteCounts[strip]];
                int read = input.ReadRawStrip(strip, buffer, 0, buffer.Length);
                output.WriteRawStrip(strip, buffer, read);
            }
        }
        private static void CopyRawTiles(Tiff input, Tiff output)
        {
            int tileCount = input.NumberOfTiles();
            int[] byteCounts = input.GetField(TiffTag.TILEBYTECOUNTS)[0].ToIntArray();
            for (int tile = 0; tile < tileCount; tile++)
            {
                byte[] buffer = new byte[byteCounts[tile]];
                int read = input.ReadRawTile(tile, buffer, 0, buffer.Length);
                output.WriteRawTile(tile, buffer, read);
            }
        }
        /// <summary>
        /// Lazily yields multi-page TIFF chunks (the equivalent of the old
        /// Magick.NET 100-pages-per-chunk approach). A new chunk is started when
        /// adding the next page would push the chunk past
        /// <paramref name="maxChunkBytes"/>, or when <paramref name="maxPagesPerChunk"/>
        /// is reached — whichever comes first.
        ///
        /// Size is the real guard: page count alone can exceed the 2 GB AnyBitmap
        /// limit on large pages. The byte total here is the encoded (compressed)
        /// size, which is a cheap proxy — validate the cap against your actual
        /// pages, since decoded size can be much larger than encoded.
        /// </summary>
        public static IEnumerable<byte[]> SplitTiffToChunks(
            string inputPath,
            int maxPagesPerChunk = 100,
            long maxChunkBytes = 1_500_000_000L)
        {
            using (Tiff input = Tiff.Open(inputPath, "r"))
            {
                if (input == null)
                    throw new InvalidOperationException($"Could not open TIFF: {inputPath}");
                int pageCount = input.NumberOfDirectories();
                int page = 0;
                while (page < pageCount)
                {
                    using (var ms = new MemoryStream())
                    {
                        using (Tiff output = Tiff.ClientOpen("InMemory", "w", ms, new TiffStream()))
                        {
                            if (output == null)
                                throw new InvalidOperationException("Could not create in-memory TIFF.");
                             int pagesInChunk = 0;
                            long chunkBytes = 0;
                             while (page < pageCount && pagesInChunk < maxPagesPerChunk)
                            {
                                input.SetDirectory((short)page);
                                long pageBytes = RawPageByteSize(input);
                                // Stop before exceeding the cap, but always allow at
                                // least one page so a single large page still goes through.
                                if (pagesInChunk > 0 && chunkBytes + pageBytes > maxChunkBytes)
                                    break;
                                CopyTags(input, output);
                                if (input.IsTiled())
                                    CopyRawTiles(input, output);
                                else
                                    CopyRawStrips(input, output);
                                 output.WriteDirectory();
      // finalise this page as one directory in the chunk
                                chunkBytes += pageBytes;
                                pagesInChunk++;
                                page++;
                            }
                        }
                         yield return ms.ToArray();
                    }
                }
            }
        }
        private static long RawPageByteSize(Tiff page)
        {
            TiffTag tag = page.IsTiled() ? TiffTag.TILEBYTECOUNTS : TiffTag.STRIPBYTECOUNTS;
            int[] counts = page.GetField(tag)[0].ToIntArray();
            long total = 0;
            foreach (int c in counts)
                total += c;
            return total;
        }
    }

     

  3. OCR each chunk. Iterate SplitTiffToChunks and load each byte array with OcrInput.LoadImage(byte[]) — not the file path — so nothing larger than the limit ever reaches AnyBitmap.
     var inputPath = "2gb_benchmark1200.tiff";
    var ocr = new IronTesseract();
    int chunk = 0;
    foreach (byte[] chunkBytes in TiffPageSplitter.SplitTiffToChunks(inputPath, maxPagesPerChunk: 100))
    {
        using (var ocrInput = new OcrInput())
        {
            ocrInput.LoadImage(chunkBytes);
          // loads every page in the chunk
            var result = ocr.Read(ocrInput);
            Console.WriteLine($"Chunk {chunk}: {result.Text?.Length ?? 0} chars");
        }
        chunk++;
    }

     

  4. Tune maxPagesPerChunk and maxChunkBytes for your data. Lower them if a chunk approaches 2 GB once decoded or if memory is tight. Raise the page count for smaller pages to reduce overhead.
    Notes and Limitations
    • The 2 GB cap is an architectural limit of IronOCR's AnyBitmap (a single buffer indexed by a 32-bit integer), not an OS or available-memory issue. Native per-page TIFF streaming inside IronOCR, which would avoid buffering the whole file, is not yet available.
    • OcrInput.LoadImage(filePath) currently returns zero loaded pages instead of throwing a clear error when the file is too large. This silent failure is a known issue and a clearer exception is planned. Chunking sidesteps it by keeping every input under the limit.
    • The splitter only carries over the TIFF tags listed in ScalarIntTags and ScalarDoubleTags. If your TIFFs use tags not covered there — for example ICC profiles or EXTRASAMPLES for alpha channels — extend those lists, or the raw-copied bytes may be misinterpreted.
    • maxChunkBytes is measured against the encoded (compressed) size, which is only a cheap proxy. Decoded size can be much larger, so validate the cap against your actual pages. The default is 1.5 GB to leave headroom under the 2 GB limit.
    • A single page larger than the cap is always allowed through on its own, so one very large page can still exceed 2 GB once decoded.
    • Compared with Magick.NET: LibTiff.NET is fully managed with no native dependencies, while Magick.NET ships ImageMagick native binaries that add to package size and deployment footprint. The raw strip or tile copy also avoids the decode and re-encode that the Magick.NET approach performs, preserving the original compression and pixel data exactly.
    References